Blog


A weekend dedicated to Gothic

1. 1. 2024

Our team met last September at two picturesque locations in Germany near Cologne, accompanied by fantastic weather. That weekend took us back to medieval times, brought memories of Gothic to mind and reunited us.

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More than a texture patch? (Part 7)

31. 7. 2022

This part is about a new feature of the Gothic Reloaded Mod, which is still in development: The times of day and the weather.

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More than a texture patch? (Part 6)

25. 7. 2022

The sixth part will be about lighting in Gothic - about light, shadow and colour.

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Do you know...? #001 Gothic Reloaded Mod

8. 5. 2021

We were guests of Christian and Felix, who run the podcast "Start the game already!".

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More than a texture patch? (Part 5)

2. 4. 2021

This part is not about a graphical but an acoustic aspect of the Gothic Reloaded Mod.

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More than a texture patch? (Part 4)

2. 4. 2021

The fourth part of this series is about a feature that the Gothic Reloaded Mod will introduce: the fog zones.

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More than a texture patch? (Part 3)

2. 4. 2021

In this part of the series we will go into more detail about how the color of a pixel is described and how transparent pixels are represented in Gothic as well as what doesn't work so well.

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More than a texture patch? (Part 2)

2. 4. 2021

In the second part of this series, we will look at the problems that arise when rendering textures in three-dimensional space and their solutions.

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More than a texture patch? (Part 1)

2. 4. 2021

In this series of articles, technical details of the Gothic Reloaded Mod will be explained clearly. Therefore, the first part will introduce some basic terms of computer graphics.

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What does an atmosphere consultant do?

1. 4. 2021

A look behind-the-scenes at the most unusual role in our team.

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